Policy Forum Guyana in collaboration with Ms Petal Jettoo (NCERD) piloted a module which harmonized with the Science approach and comprised of lesson plans and community activities. For the pilot scheme, only seven schools were used. These were BV, Eccles, Plaisance, LBI, Montrose, Lusignan and Peter’s Hall Primary, targeting Grade 6 students (who have recently completed the grade 6 assessment) and their teachers. Through this project PFG with the assistance of nine (9) volunteers (6 females and 3 males) from the UG Geographical Society, Faculty of Technology and a former President College student were able to teach 110 boys and 114 girls giving a total of 224 grade 6 students.

All schools benefited from four lessons that were taught over four weeks from the 4th to the 27th June 2019. These lessons were created to demonstrate the importance of clean drinking water, help students to understand the factors that affect freshwater, how to assess water quality and how their activities are impacting freshwater sources. Through this education programme, PFG created a series of games to teach these lessons. Games tend to mirror the way the human mind was designed to learn. They motivate players to take risks and actions, persevere through failures, set and achieve increasingly difficult goals, and devote attention, time, and effort to acquiring knowledge and skills. Game-Based Learning plays an important role in teaching by making students collaborate, communicate, interact and work in teams. Strategic games improve the functioning of the brain. Gaming creates a dynamic that can inspire learners to develop skills and build an emotional connection to learning and subject matter.

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